A shortlist typically within 72 hours, usually contributing inside two weeks, and 30-day replacement support if the fit is wrong (terms in your agreement).
Shortlist typically in 72 hours · 30-day replacement support · Month-to-month
Unity makes it quick to build a prototype, whether a game, a training simulation or an AR experience. Shipping is harder. Frame rates drop on mid-range phones, build sizes balloon, memory leaks crash long sessions, and the codebase that was fine for a demo struggles under a real content pipeline.
A senior Unity developer plans for shipping from the start: a sound architecture in C#, profiling on target devices, sensible asset management and builds that pass store review.
Clean systems that scale with content.
Profiling CPU, GPU and memory on devices.
URP or HDRP, shaders and lighting.
Addressables and build size control.
Mobile, PC, console or XR deployment.
Editor tools that help designers work faster.
Poor reviews. Stutters, crashes and long loading times show up quickly in store ratings.
Content bottlenecks. Without good tooling, designers and artists wait on developers for every change.
Slow updates. Tangled code makes live updates and new features risky.
Every engineer we put forward has at least five years of hands-on experience. Within that, here is how the levels differ.
Senior Developer (5–8 years). Builds gameplay, UI and systems in C#, profiles CPU, GPU and memory on target devices, and works with Addressables, the input system and render pipelines.
Lead / Technical Director (8+ years). Owns architecture, tooling for designers, build and release pipelines, multiplayer or backend integration, and platform certification.
Mobile games. Performance-focused development for iOS and Android
Simulations and training. Industrial, medical or safety training apps
AR and VR. Apps for Quest, Vision Pro and mobile AR
Optimisation. Profiling and fixing frame rate, memory and load times
Week one. They review the project, profile it on target devices and check the build pipeline.
Weeks two and three. First features or performance fixes merged, with before and after measurements.
Week four. A written plan for performance, architecture and tooling.
Profiling only in the editor. Performance must be measured on real target devices.
Everything in MonoBehaviours. A clearer architecture keeps larger projects maintainable.
Ignoring build size. Asset and build size affect downloads and store approval.
Rates depend on seniority, platform and engagement length. See the cost guide for market ranges, or tell us the role and we will give you a firm number.
Tell us the role and we will typically send a shortlist within 72 hours.
Tell Us the RoleTell us the role. Three to five profiles, typically within 72 hours.