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Hire Unity Developers

Unity Developers for Games, Simulations and XR

A shortlist typically within 72 hours, usually contributing inside two weeks, and 30-day replacement support if the fit is wrong (terms in your agreement).

Shortlist typically in 72 hours · 30-day replacement support · Month-to-month

Fun to Prototype, Hard to Ship

Unity makes it quick to build a prototype, whether a game, a training simulation or an AR experience. Shipping is harder. Frame rates drop on mid-range phones, build sizes balloon, memory leaks crash long sessions, and the codebase that was fine for a demo struggles under a real content pipeline.

A senior Unity developer plans for shipping from the start: a sound architecture in C#, profiling on target devices, sensible asset management and builds that pass store review.

Screening

What We Screen For

C# architecture

Clean systems that scale with content.

Performance

Profiling CPU, GPU and memory on devices.

Rendering

URP or HDRP, shaders and lighting.

Asset management

Addressables and build size control.

Platforms

Mobile, PC, console or XR deployment.

Tooling

Editor tools that help designers work faster.

What This Costs You When It Goes Wrong

Poor reviews. Stutters, crashes and long loading times show up quickly in store ratings.

Content bottlenecks. Without good tooling, designers and artists wait on developers for every change.

Slow updates. Tangled code makes live updates and new features risky.

Seniority, Defined

Every engineer we put forward has at least five years of hands-on experience. Within that, here is how the levels differ.

Senior Developer (5–8 years). Builds gameplay, UI and systems in C#, profiles CPU, GPU and memory on target devices, and works with Addressables, the input system and render pipelines.

Lead / Technical Director (8+ years). Owns architecture, tooling for designers, build and release pipelines, multiplayer or backend integration, and platform certification.

Common Requests

Mobile games. Performance-focused development for iOS and Android

Simulations and training. Industrial, medical or safety training apps

AR and VR. Apps for Quest, Vision Pro and mobile AR

Optimisation. Profiling and fixing frame rate, memory and load times

What a Good First Month Looks Like

Week one. They review the project, profile it on target devices and check the build pipeline.

Weeks two and three. First features or performance fixes merged, with before and after measurements.

Week four. A written plan for performance, architecture and tooling.

Mistakes We See

Profiling only in the editor. Performance must be measured on real target devices.

Everything in MonoBehaviours. A clearer architecture keeps larger projects maintainable.

Ignoring build size. Asset and build size affect downloads and store approval.

How It Works

  1. Discovery, 30 minutes. Your project, platforms, Unity version and goals.
  2. Shortlist typically within 72 hours. Three to five profiles, weighted toward gameplay, XR, simulation or optimisation depending on what you described.
  3. You interview. Your process, your technical test. We suggest giving them a profiler capture from your game and asking what they see.
  4. Onboarded in two weeks. Contracts, NDA, IP assignment, repository and build access.
  5. 30-day replacement support. One email, and replacement candidates are typically presented within 48 business hours at no extra cost. Full terms →

Rates depend on seniority, platform and engagement length. See the cost guide for market ranges, or tell us the role and we will give you a firm number.

Tell us the role and we will typically send a shortlist within 72 hours.

Tell Us the Role
FAQs

Questions

Do you work on games only?

No. Many projects are simulations, training apps, configurators and XR experiences.

Which platforms?

iOS, Android, PC, WebGL and XR headsets. Console work depends on the developer's experience.

Can you help optimise an existing project?

Yes. Profiling and optimisation are common first tasks.

Do you provide multiplayer experience?

Some engineers have it. Tell us your networking stack.

How fast can someone start?

A shortlist typically within 72 hours and usually contributing inside two weeks.

Get Your Shortlist

Tell us the role. Three to five profiles, typically within 72 hours.